Being a graphics programmer, I often need to make art to test engine features, or familiarize myself with the artist’s pipeline. (Or even because it is fun) |
Here is some of that art. They call it programmer art for a reason. ;> |
(Jan 24, 2010) ZMan3: (ZBrush 3.5r3) |
3rd attempt at using zsphere sculpt with armatures. Also used planar-cut, smooth-valence, inflat, nudge, and pinch. There are so many brushes and so little time to learn ;>. My anatomy skills leave something to be desired. |
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(Jan 19, 2010) ZMan3: (ZBrush 3.5r3) |
2nd attempt at using zspheres. Used AUVTile UV mapping, baked normalmaps, applied a CgFX shader and Rigged/Animated it. This one is kind of demented, you have been warned. I keep hearing it looks like Silent Hill. I have never played it. I was going for more twisted than you would find in a commercially available game. I guess I will have to try harder. |
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Here is ZMan2 looking a little more business like. (Playing with polypaint) |
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