Roadmap
Future Goals
Make a flexible distributed content filtering mechanism (bulk exporter)
say you need to accelerate a lengthy export process (spherical harmonics?) by throwing more machines at it
Make a distributed multi media delivery / live perfomance platform
Think of multiple machines synchronized together generating live media 'played' by performers
Essentially I want a distributed audio visual synth that can be performed from a synchronized parallel cluster of 'stations'
controlled from a variety of input controllers, like midi keyboards, vocals, motion sensors tracking dancers, etc..
I want to perform with others with this tool in planetariums (with an omnimax screen)!
Be proficient as a content creation app , targeting itself and other delivery platforms
I want this program to be able to author its own 2D, 3D and audio content
Should be quite usable as a game editor also - I could even see the editor on a PC controlling objects on a console live.
Todo
threads / semaphores / critical sections
network event passing (tcpip / firewire?)
daemon/service mode (for clustering)
Lots of cleanup to do still (some of the code in here is over 5 years old)
Lots of stuff still only half implemented
Lots of stuff not even contemplated yet
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