ADB (Animation Database) (1999/2000)


Animation FSM / Blend tree editor for the PS One!
Enabled operator to completely define a boxer’s “style” including offense, defense and movement.
Compiled all animations (hundreds) and transitions (thousands) into a compact binary form factor.
Maps user input to animations.
OpenGL / FLTK based GUI.
The ADB V1 GUI (boxing) was very messy. (It was hand coded and a rush job).

Used on HBO Boxing for Sony Playstation.

Also used on Big Wave Surfing for Sony PS2.